Hostile Territory - Master's Thesis Game Project - Release Date: Spring 2015

Our game has had many changes, but is primarily about capturing and controlling territory and defeating your enemy using it!
Silhouette - Release Date: Spring 2015

Train your brain to recognize different silhouette, shapes, and patterns.
This game is exploring the ideas of silhouette training used in World War II, both for recognizing planes and boats, showed increased recognition and quicker reaction time for soldiers to make decisions.
I am the lead designer on this game, focusing on a pattern recognition game, and player vision. It has increasing complication of different images and changing the order the player interacts with them.
This game is exploring the ideas of silhouette training used in World War II, both for recognizing planes and boats, showed increased recognition and quicker reaction time for soldiers to make decisions.
I am the lead designer on this game, focusing on a pattern recognition game, and player vision. It has increasing complication of different images and changing the order the player interacts with them.
Primal Instinct - Release Date: Spring 2015

The player is a predatory animal, but lacks sight to view the world as its other inhabitants. The animal views the world through its other senses of hearing, touch, taste, and smell. I am the lead designer on the project, focusing on a form of gameplay that removes parts of the environment the character cannot sense, forcing them to focus (turn off and on) particular senses to navigate the environment. The game will allow the player to hunt prey, explore the environment, and experience a mild form of synesthesia.
Goobles - Completed Fall 2012

The player uses guns, traps, and rocket launchers to destroy the glob of Goobles before it reaches the floor of the lab where it will escape and cause havoc!
My tasks involved design of the Goobles being in magnetic glob, and how forces would separate those pieces. I worked on level design for the three levels that were included in the game. They show the wide use of space, traps, openings, and different paths the Goobles could travel to the floor, forcing the player to use different strategies to destroy all of the Goobles!
My tasks involved design of the Goobles being in magnetic glob, and how forces would separate those pieces. I worked on level design for the three levels that were included in the game. They show the wide use of space, traps, openings, and different paths the Goobles could travel to the floor, forcing the player to use different strategies to destroy all of the Goobles!
Shoshone Language Adventure - Completed Fall 2012
The game that plays like Bastion and Zelda, but teaches you history and the language of the Shoshone First Nation tribe!
Thermodynamics Plant Operator - Completed Fall 2012

Let there be order!!!
This game was developed for teaching up and coming mechanical engineers on how alter systems in a coal plant to understand thermodynamic properties, and how it makes real-life changes.
My undergraduate degree in Chemical Engineering helped provide information for some design methods of teaching, as well as developing simple game "puzzles" or "problems" that would occur for the students to solve. Developed with XNA and used a 2D Point-&-Click style interface.
This game was developed for teaching up and coming mechanical engineers on how alter systems in a coal plant to understand thermodynamic properties, and how it makes real-life changes.
My undergraduate degree in Chemical Engineering helped provide information for some design methods of teaching, as well as developing simple game "puzzles" or "problems" that would occur for the students to solve. Developed with XNA and used a 2D Point-&-Click style interface.
Beehive Cheese Rush - Completed Fall 2012
How much do you know about Artisan cheese? This will be good for your palette and mind!